Spoiler Territory!!!

This is the SECOND game in the trilogy, The Dose Makes The Poison. Contains Myx's past and continues off the true ending of the first game.

Play the first game here (please remember it's my first game and I'm always striving to do better :D) https://mintglow.itch.io/puqffal

Each of the games in the trilogy can be played separately, but I do not recommend doing so. (It would spoil the first game and some references might not make sense.)


Who doesn't want friends?

(At least Myx... does?)

As Myx the disabled bird genius and social outcast, you will see life through her eyes and help her make some decisions on how to raise a seemingly sentient and life-like computer.

...

But you already know what happens...?



Languages:

* English

* Tradução pt-br (Clique aqui)

Território de Spoiler!!!

Esse é o SEGUNDO jogo na trilogia A Dose Faz O Veneno. Contém o passado de Myx e continua a partir do final verdadeiro do primeiro jogo.

Jogue o primeiro jogo aqui (Por favor lembre-se que é meu primeiro jogo e estou sempre tentando melhorar :D) https://mintglow.itch.io/puqffal

Cada um dos jogos pode ser jogado separademente, mas eu não recomendo fazer isso. (Daria spoilers para o primeiro jogo e algumas referências podem não fazer sentido.)

Quem não quer amigos?

(Pelo menos a Myx... quer?)

Como Myx, a pássara gênia deficiente  e isolada socialmente, você verá a vida e a ajudará a fazer algumas decisões em como cuidar de um aparentemente consciente computador que parece estar vivo.

...

Mas você já sabe o que acontece...?

Características:

* Uma história e visual novel focada nos personagens!
* Sentimentos da estação: 🍂❄️
* ~ 1
gameplay de uma hora! (Era 30 minutes. O que aconteceu--)
* ~ 12k palavras
! (Era 5k. O que aconteceu--)
*
6+ gráficos de personagens! (Se você está contando todas as variações, são 12... Entretanto, não coloquei todas no CG)
* 3 finais! (Ah, sério.)
* Diversão divertida de criança divertida.
* 200+ variações de sprites (Imagens com camadas 😅)
*
Pessoas animais que vivem em um mundo animal!
*
Interessante e (literalmente) colorido elenco de 4 personagens!
* Amizades que florescem...? (Ou isso é cuidar de uma criança?)
*
Myx (Eu acho.)
*
Talvez algumas coisas emocionais!
*
E último, mas não por isso menos importante, descubra como Myx e o computador ficaram do jeito que são! (E aprenda algo enquanto faz isso.)

Avisos (Spoilers):

* Vibrações na tela e possivelmente movimentos súbitos.
* Temas desconfortáveis, gatilhos, e aviso de conteúdo: Talvez tenha menções de violência, morte, pais ruins, bullying, palavrões, desconforto, e sentimentos de ansiedade. (Por causa desses avisos, o jogo é supostamente 16+, mas honestamente, eu jogava esse tipo de coisa quando eu tinha 7 anos... Te deixa mais inteligente mais cedo.)
* Isso está mais para uma kinetic novel (Se isso te aborrece).
* Ninguém reclamou até agora mas se você achar algo não legal sobre os meus jogos que passou pelo meu radar, por favor fale comigo.

Obrigada por ver a minha página! Por favor me deixe saber o que voce acha e o que eu posso fazer melhor para a próxima vez deixando um comentário e uma avaliação :D (todos são apreciados, uwu).

Continua...

A dose faz o veneno

Para mais atualizações, olhe aqui: https://twitter.com/MINTGL0W
Mais jogos: https://mintglow.itch.io/

Se você jogou pelo menos um dos meus jogos... Eu quero saber algo, hehe.
(Isso só funcionará até o lançamento do terceiro jogo.) 

    Como jogar:

    0.  Não use a versão de navegador
    1. Baixe o jogo com o seu sistema operacional

    Se no PC/Computador  
    2. Extrair conteúdos do arquivo .zip onde você quiser    
    3. Abrir a  pasta extraída    
    4. Abrir o arquivo .exe e se divertir!

    Se no Android:    
    2. Vá para seus arquivos baixados e abra o .apk    
    3. Abra o aplicativo e se diverta!

    Traducão pt-br por Ony_Br


Features:

* An incredible story and character-driven visual novel!
* Seasonal feelings: 🍂❄️
* ~ 1 hour-long gameplay! (It used to be 30 minutes. What happened--)
* ~ 12k words of reading! (It used to be 5k. What happened--)
* 6+ character graphics! (If you count all the variations, there are 12... I didn't put them all on the CG page though)
* 3 endings! (Oh, really.)
* Fun fun kid fun.
* 200+ sprite variations (layered images 😅)
* Animal people that live in an animal world!
* Interesting and (literally) colorful cast of characters!
* Friendships that blossom...? (Or is this parenting?)
* Myx (I guess.)
* Maybe some emotional things!
* And last, but not least, find out how Myx and the computer turned out the way they did! (And learn something while you're at it.)


Disclaimers (Spoilers):

* Screen shakes and possibly sudden movements.
* Unsettling themes, triggers, and content warning: May include or have mentions of violence, death, bad parenting, bullying, swearing, discomfort, and feelings of anxiety. (Because of these warnings, the game is apparently supposed to be 16+, but honestly, I'd play this kind of stuff when I was 7... It makes you smarter earlier, imo.)
* This is mainly a kinetic visual novel in a way (if that upsets you).
* I have yet for anyone to complain, but if you find something not cool about my games that slipped under my radar, please do contact me/talk to me.


Thank you for checking out my page! Please let me know what you think by leaving a comment :D (th-they're all appreciated...)


To Be Continued...

The Dose Makes The Poison

For more updates, check here: https://twitter.com/MINTGL0W
More games: https://mintglow.itch.io/

If you've played at least one of my games... I wanna know something, hehe. (this will only be up until the third game is released.)


How to play:

0.  Don't use the browser version
1. Download the game with your operating system

If on PC:
2. Extract contents of the .zip file where you'd like
3. Open extracted folder
4. Run the .exe file and enjoy!

If on Android:
2. Go to your downloaded files and run the .apk
3. Open the app and enjoy!

Download

Download NowName your own price

Click download now to get access to the following files:

myxs-bittersweet-musings-android.apk 114 MB
Version 1.1
myxs-bittersweet-musings-linux.tar 91 MB
Version 1.1
myxs-bittersweet-musings-osx.zip 94 MB
Version 1.1
myxs-bittersweet-musings-win.zip 99 MB
Version 1.1
pls dont pay just for this but here's that one cg of them in the city if you want it.png 892 kB
if you pay $3 USD or more

Also available on

Development log

Comments

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(+1)

Unfortunately i think that this series will never see the sun again, last thing that posted by him was in 2022 so GG 

You're games was really fun to play and also cute, but I haven't found those games until now after it dies already

I've no idea what he's doing in his life but I wish the better for you Mintglow

(4 edits) (+1)

Very interesting game! And i love this game! Actually i’m just a minor. But i don’t got disturbed with those disclaimers and warnings. I only got scared with the gun sound when my volume of my phone is high while i’m using my headset. Haha. I’m being so funny now. And i know that this game is for 16+ people. But i think it’s also suitable for minors and kids who aren’t disturbed.

And also…

I played one of you’re games.

Here are the names of the games i’d played:

Pippy’s Ultimate Quest for Friendship and (Lessons)!!! (PUQFAL!!!) Woah, such a long title. (0ᴗ0)–

Myx’s Bittersweet Musings

Sweetly Sweetend Sweets

Digit’s Dream

That’s all of the games i’d played.

And last…

I was waiting for you’re upcoming game called “Acquiesce”. I know that the game is for 18+ people. But i think minors and kids will also play this game. Only if they’re smart enough to play this game. And also i think that this game is about Aq.

Here’s a free hug!

💕ヾ(^-^)ノ💕

If you don’t know what this is… Then it’s an emoticon or kaomoji or something who want a hug.

My keyboard is a keyboard designing app. So that’s why i use these cute emoticons or kaomojies or something.

Here’s an example:

★~(◠ω◕✿)

So yeah.

And i played this game a lot of months ago or a year ago.

Wow, thank you oh so very much for playing oh so very many of my games!!!!! I mean it :D

When I was younger, I searched for games/shows like these since I found I was a lot more entertained, despite the warnings XD. Like you, I also think these games are suitable for those who aren't disturbed, and/or well, influenced easily. Be good with what you learn!

Unfortunately, I have paused the development of Acquiesce for now. I have plans for it and REALLY want to finish it, but schoolwork and focusing on finding a job at the same time is difficult ;-;

Thank you again for coming back to comment, it helps motivate me back into making games like Acquiesce knowing people are waiting <3
And of course, since you gave one, here's a hug back ⊂(・▽・⊂)

(1 edit) (+1)

Thank you for the hug! And thanks for commenting me! (ゝωб)>★

Sorry I’m late because of my exam at school.

(+1)

What an interesting commentary on nature vs nurture, and perceptions of things! I enjoyed seeing what you have learned and seeing it in characters that you have brought to life! Great job ♥

(+1)

Played this and the prequel as part of the recent bundle. Spoilers, obviously.

Liked: The meta stuff re: the framing device. The story being a flashback recontextualises the generic "correct" choices as Myx's wishful thinking, which is a neat trick. The player can predict and dread what is going to happen but they're helpless to stop it, since the past is immutable. The one "fake" choice where the text continues without input was very effective, perfectly timed to catch the player off guard. The tone and characters are much improved in MBM than in PUQFFAL imo. The prequel has some tonally strange moments (eg Myx's hunger and introduction), while everyone's motivations are constantly clear in MBM.

Disliked: The more obvious meta stuff. This is mostly tied to Digit, but the other characters eg Pip do it on occasion as well. With Digit it seems to be an intentional character trait which imo might clash with the tone later down the line.

Misc: Digit says "You're restricting nature" at some point, which should be "Your restricting nature".

(+1)

Wow, you get it. You're the first person to give the games a dose of any kind of constructive criticism, and I have lots of respect for that (it's insanely hard to come by right now). Thank you so so so much :D

Spoils:

Note: First of all, since you thought this game was better than PUQFFAL (like me), I highly recommend you to NOT play the third game's demo (Although it sets up foreshadowing for later on disguised in something very familiar to slice-of-life stories, it really lacks depth atm. I blame it on not having enough time lol)

Now, thank you for writing what you liked, helps me know what possibly went right :3 (It was also awesome learning what a framing device was)

And a super thank you for writing what you did not like!!

I thought to use *tones* to shape the feeling of each of their stories as time goes on, hence the tonally strange moments for the first game as Pippy's character is more strange in general.  However, now that you bring it up, I do wonder if this idea will not go in my favor (for all the characters) as you say... I have always thought that Myx's intro was a lil odd, but then again, odd she is on the surface level. Ah, we'll see.

Interesting... I had planned to redo/remove some of that obvious meta stuff in the final final release, but it's nice to hear it from someone else. This especially goes for that one scene with Digit saying the creator didn't finish the game in time; they were there as a placeholder during the winter game jam as I almost truly did not finish on time and I had actually planned on ending it there (so yep, it was more of a joke that I left in). Other than that one scene, you might be correct with those clashes ;)

And thank you for catching the grammar mistake!! I can't thank you enough for writing all of this ><

(+1)

Re: Tones and Myx. I think the key is what events are factually confirmed vs those tainted by the viewpoint character's interpretation. Myx being hungry enough to try eating someone is part of her introduction and therefore exists outside of Pip's perspective. It's a comedic scene that's resolved quickly, but might be questionable given later reveals (imo Myx will probably be the most divisive character which is not a bad thing, but means she needs to be handled more carefully). This is opposed to Pip always seeing the good side of people even when it is a terrible idea, since the player can see things that contradict her viewpoint. 

Re: Meta Stuff. Yeah I expected as much, being a leftover from time crunch is understandable. Direct Fourth Wall breaks tend to be very hit and miss... they're misses imo due to being a bit "cheap" and flat. Much more interesting are unreliable narrators, forced action, etc, as I mentioned in the other comment. MBM's meta moments are the gap between knowing the right thing to do/say, and actually doing it. Clicking a wholesome goody-two-shoes dialogue prompt is vastly easier than actually saying such a thing in reality, and that's an interesting thing to explore.

Pacing is imo the most important part of VNs due to the low level of interaction. Part of why I thought MBM was better written is down to this, where sections that would usually be slow instead build dread due to the framing device. The player is baited into thinking about each new bit of text and how it fits into what they already know. Obviously don't just reuse the flashback framing device, but giving the player more than one thread to think about at one time is a good idea.

This is a big long sorry. PS birds might not be mammals but they're all amniotes, which is close enough :^).

(+1)

Ahhh, thanks for writing more!! I find comments like these awesome to read and think about :D

I see what you're saying about perspective vs. fact... I do believe that tone and perspective are different, and perspective does indeed shape tone. Now that I'm more awake, I remember to have thought that Myx's comedic intro had to do with her unhealthily starving herself to near insanity from staying indoors too much, something that nearly happened in MBM as well. Starvation can increase hysteria and change one's judgement/behavior as long as they are hungry for a while. (Maybe Myx should explain that more in game...) I'm not sure if that justifies her actions though? Other than her intro, I wonder if there was other moments that made her seem not "in character" (or Digit, or for any other character for that matter). I'm likely not going to change the way any of them were introduced, but as you say, I definitely will take great care of their actions and viewpoints in the future. Characters and consistency are quite important to me.

Fourth wall breaks done wrong, if they're supposed to be impactful to the story and characters can be a problem depending on how they're handled, I agree! However, imo direct fourth wall breaks, if they're not related to the story, are quite fun, moreso when they are lighthearted and add to the pacing/feeling. But again, that's just how I feel about them. 
* I just remembered that I added a bit with Digit at the very very end explaining how they felt about the situation etc., I think that's part of the issue. I guess I wanted them to have an opinion on the flashback to confirm that it truthfully happened (but maybe that doesn't go with the realistic tone of the narrative, whoops) It technically added to the story, so I removed that bit and ran through, and it felt a lot smoother. Thank you!*

Pippy and Digit are more playful in nature, which is why making them an outlet directly to the player felt right as opposed to Aq and Myx. However, direct fourth wall breaking was never meant to be part of the main story/characters' traits in the series, but more as direct self-awareness and comedy. (At least, this is part of my current plans. It majorly depends on the message and story I want to execute.) The better meta stuff I was more focused on is exactly what you pointed out! It helped direct the story :D

I agree that pacing is very important in VNs, even if there's interaction actually. Part of my issue with reading things myself is well... I don't like reading XD so maybe in PUQFFAL, things were rushed as I felt like I shouldn't have more build-up. Introduce them -> commence conflict, if that's what you thought. I'm glad that seems to be less of an issue in MBM as I'm working on my writing. (That's why the word count of MBM went from 5k to 12k, hehe.) I've always been a fan of stories that have more than one thread to think about as you call it, so I'll definitely be doing that.

What do you mean sorry? You've given me a lot of helpful pointers :D And you are right about them being amniotes... Huh, maybe reptile people exist in this universe if it's thought of in that way :3

(+2)

That was really, really, really good. Wow Myx was horrible. Also I loved the "good ending". Very meta.

All in all, super fun and interesting to play/read

(+1)

Woah waoh thank you so much for leaving your comments!!! It feels nice reading them :D

Also, huh, I never realized my things were that meta! I guess this kind of thing is fun for me to do XD

(+3)

yessssssss, the looooooore. the chaaaaaracter develoooooopment. give it to meeeeeee-

in other words, i loved this. i can't wait to play the next games and find out more about your characters and what they're going to do! keep up the good work <3

(+2)

Ahhhhh yessss more character development and lore >:D And I shall, thank you!! I will strive for the games to only get better here on out ~ 

(+5)

great visual novel and cute as the first  one :)

(+3)

Thanks for trying it out! I'm glad you liked it too :D